The most time consuming trophy is Tool Time, but you don't even have to finish the game's story to unlock it. It should also take less than 5 hours to 100% the game. There's very little here to challenge you. All this considered, the difficulty is around a 3 for newcomers and a 2 for people who played the original. The hardest trophies of the original game have been removed and replaced by new, easy trophies, and all glitches related to using the Cross Save and Replay Stage features have been fixed which means you can use them this time around. Welcome to a much easier to 100% version of Retro City Rampage. Special Thanks to bobsnotmyuncle for his trophy guide for the original version of Retro City Rampage. Face skin coupon codes will not and are okay to use, although are completely unnecessary for getting 100%. Do cheat codes disable trophies?: Yes - Cheat codes will disable trophies, saving, and leaderboards.Minimum number of playthroughs: Less than 1.Approximate amount of time to 100%: 0-5 hours, as decided by users in the Estimated Time to 100% Thread.Estimated trophy difficulty: 2.5/10, as decided by users in the Trophy Difficulty Rating Thread.Honestly that seems like it would be a pretty fun little arcade style game. Also maybe instead of money being dropped by pedestrians, the money pick ups could give you a small health increase instead. It wouldn't be terrible to decrease the speed of random cars driving by so that it would be easier to steal one either. That way cars would only really be used for escaping the horde. Possible ideas to expand on it that may or may not be possible could be like making it so if a zombie touches your car while you are driving it, it still ticks away your health so you can't just keep plowing through them in a car. A simple zombie survival sandbox game that can even keep score. Then replace the police sprite with a zombie sprite. Get rid of random money drops from pedestrians. Then make it so that every time you kill a police officer it raises your money count. Someone could come up with a way to utilize the in game clock to incrementally raise your wanted level over time, make it so killing doesn't raise it, and if there is some kind of basic collision system in place, make it so that if police touch you, you get damaged. The way the wanted level works in this game looks to be that for every level more citizens spawn as police instead, the police will always walk towards you in order to attack. I just thought of a pretty fun, small to medium sized, and probably totally possible idea. That is not only a lot of content, but a lot of new information being processed by the game at once. So you have to add in health for the cars, a way to count the health down, something to handle destroying the car when the counter hits zero, the graphics for it, and the ability to do that for all of the cars in the game individually. The game as is has no way of handling that. I mean a lot of that really depends on how the individual game itself works and even then adding some of that stuff involves adding a lot of new content. There's a few of the game's characters like the Doc Louis looking guy, The Jester, and Gamedini. There's more mugshots, which makes me think that there were more missions. Just poking through with YY-CHR, it looks like he intended on adding in much more possible game. Or they could do something a little more (hopefully) simple and do something like making it so if you hit A while you're standing in the gun shop door tile, it exchanges some money for full ammo. If there's space, then someone would have to figure out how that little basic mission worked and then figure out how to make a second one happen. The second thing to figure out is if there is any free space left to actually add anything. Obviously, I wouldn't be too surprised if it didn't for some reason. First, someone needs to slap this on a Powerpak or something to see if it works with the hardware. I think before anyone figures out how to do anything too in depth like adding sound or mission types, there's a couple of basic things that need figured out. Okay I figured out my problem, it wasn't pasting correctly.
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